Toms
Toms
Lots of issues here, namekey issue is the operator used for incrementation of m_key WeaponBonusSet::Parse_Weapon_Bonus_Set_Ptr seems the next source but wouldn't seem the last INI::Load is another, something down its...
The crash log isn't from 1.04 binary but searching the bytes the function at fault can be found. It crashes in some std/stlport function, call comes from removeLevelSpecificAudioEventInfos or freeEnoughSpaceForSample....
Will need @OmniBlade to look into this as i have no clue how to deal with a std related crash.
Not able to reproduce
They are fine when W3DThingFactory::Hook_Ctor isn't hooked
something from the drawable.cpp hooks causes this
This blink from pink to textured happens as well if * you minimize and maximize the window * or just tab to another window and tab out
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TODO Check if the same check counter reaches or exceeds 20 in TFD, TUC, german retail binaries(which seemingly are newer) to determine if this was ever fixed
When i messed with this when i wrote the buf manager initially eventually shadows started degrading and disappearing, its possible i changed something else too that caused that i guess.....