Toms

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Vanilla And there's probably a number of text lines in the game that have that issue

Apparently it depends how close to the edge it is, it reverses direction then. Noticed this in TD just now.

Nyerguds found the difference. Before the palette PCX needs a magic byte, 0x0C, WW wrote 0xC0

To simplify ![image](https://user-images.githubusercontent.com/1433426/129788302-93f9cdde-d7d6-48dd-8047-c967f9a6d485.png) Draw the yellow lines, visually splitting the map along the width and height centers of the map. Considering the editor draws the map bounds already should be...

This is in fact how it is in the game, and wasn't even fixed in BFME2 so this needs careful checking that it doesn't break any game collision checks, bridge...

adding a return; before GameAssetManager::Hook_Ctor hook fixes that, so issue is in asset manager or its calls

something from the thingfactory hooks causes this

Got word that alt tabbing out and back in causes these shadows to disappear and reappear moments later the same way too

doesn't happen if W3DThingFactory::Hook_Ctor hook is commented out

Source is NameKeyGenerator Name_To_Key hooks, i can't figure out why