PokemonWalking
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Implementing the walking algorithm used in classic Pokémon G/S/C games.
There are 3 categories: - Regular triggers (Game Triggers). These triggers are what the player will be interacting with when the player wants to investigate in-game obstacles. These triggers are...
Currently, the Triggers are being mixed up between Obstacle triggers, NPC triggers, and player-scripted triggers. Too much stuff to handle. Rewrite and split off these components into their own triggers,...
Redesign the Script Editor UI, so that only: - [ ] 1. Level Editor can save and load both map area and script files. - [ ] 2. Level Editor...
N = 1 or more. M = 1 or more. Does not equal to N. The game and the editor both needs to support tiles that are larger than 1x1...
In Pokemon Red/Blue/Yellow/Green, in Team Rocket's Hideout, there are warp points that can warp the player to different locations within the same area. Game must: * Give a better name,...