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Need to separate triggers into: Game Triggers, NPC Triggers, and Event Triggers

Open tommai78101 opened this issue 3 years ago • 1 comments

Currently, the Triggers are being mixed up between Obstacle triggers, NPC triggers, and player-scripted triggers. Too much stuff to handle.

Rewrite and split off these components into their own triggers, so it makes it even easier to manage and take control of them in the script editor.

That way, there is no need to fight over which entity takes which trigger stored on the area map files.

tommai78101 avatar Aug 24 '21 02:08 tommai78101