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Reorganize Level and Script Editor UI actions

Open tommai78101 opened this issue 3 years ago • 0 comments

Redesign the Script Editor UI, so that only:

  • [ ] 1. Level Editor can save and load both map area and script files.
  • [ ] 2. Level Editor determines where to save/load the map area and script files from.
  • [ ] 3. Level Editor should allow the user to save/load the map area from the official "area" directory, official "script" directory, or the all-in-one "mod" directory.
  • [ ] 4. If the user chooses a directory not from these 3 places, both the map area and the script files will be saved together.
  • [ ] 5. If the user chooses the "area" directory or "script" directory, then the map area will be saved to the "area" directory, and scripts to the "script" directory.
  • [ ] 6. If the user chooses the "mod" directory, the map area will be saved to the "mod/area" directory, the script files will be saved in the "mod/script" directory.
  • [ ] 7. When loading an area file or a script file, use the checksum to determine where the required files are at, from these places.
  • [ ] 8. If no required files were detected, do not attempt to continue loading the level editor session. Throw some dialog messages or something to warn the user.

tommai78101 avatar Nov 27 '20 13:11 tommai78101