tomlee-dev
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tomlee-dev
I too had a similar issue. check the pull request below. https://github.com/xBimTeam/XbimWebUI/pull/421
I found that there is issue of processing material in UnityPrepareRendererResources.cpp I added fallback logic to the baseColorTexture processing of gltf 1.0 extension KHR_techniques_webgl I tested with this tileset. https://raw.githubusercontent.com/CesiumGS/3d-tiles-samples/refs/heads/main/1.0/TilesetWithTreeBillboards/tileset.json...