AceLee
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AceLee
Hi, I added framework for watchOS, pull this for other one plz.
As the title says, I want to use the camera for real-time recognition. How can I do this?
When I loaded a scene AssetBundles I can't see anything about if component used UI_Default shader as UnityEngine.UI.Text or TextMeshPro event if I set into the Graphics/Always Included Shaders also...