Tim Bergeron

Results 27 comments of Tim Bergeron

added this for dragging a demo into windowed mode: https://github.com/timbergeron/QSS-M/commit/a1ee1d29e5c44ff9f8f25c22b6c8d6c2f0e6c9c6

Found this: https://github.com/timbergeron/Engine-X/blob/1f368b93ccc2ef2a489f1767f26fad977851479c/Engine_X550_source/sys_win_interact.c#L434

https://github.com/sezero/quakespasm/assets/68674590/30ee7040-e7a3-4d15-80ba-38c60a453303 Here's a video. More noticable the higher the FOV

![spasm0001](https://github.com/sezero/quakespasm/assets/68674590/69391589-bf81-4a20-9b12-30b1ad5e035b) Even at FOV 90 I just type kill on dm3 until I get to RL spawn and I see this before moving.

Does not happen on my Intel Mac.

FYI: Latest QSS commits added prediction

https://github.com/Shpoike/Quakespasm/commits/qsrebase

I don't really use a lot of mods, but this seems like a good thing. Akin to the new screenshots directory. It's easy for the gamedir to get cluttered. I...