Tim Bergeron

Results 27 comments of Tim Bergeron

Give 1.6.2 a try; I've been meaning to `release` a new version for a year now. The most stable working build should be that. Grab from the latest commit GitHub...

I can confirm this issue; let me see if we can make some progress on it. I believe it is with the QSS implementation ![Image](https://github.com/user-attachments/assets/aa19493c-9785-4413-b60b-870073d1db28)

Update: The server code requires the code below in `PlayerPreThink` and fteextensions.qc AD by default using dpextensions.qc instead of fteextensions.qc; so it would take some fudging and then a recompiled...

Thanks for the thorough explanation. Have you tried the latest version of QS (which uses a newer sdl2)? It appears there may be a way that SDL handles 5.1 audio...

[QSS-M-w64.zip](https://github.com/user-attachments/files/21267182/QSS-M-w64.zip) Can you give this a try with the newer SDL2 dll. This adds a new cvar `snd_speakers` that defaults to 0 for auto detection, but can also be set...

[QSS-M-w64.zip](https://github.com/user-attachments/files/21300627/QSS-M-w64.zip) For the sound, let's try this one. Let me know.

I'm gonna have to plug in a 5.1 system and test; I will keep you posted.