Throckmorpheus

Results 7 issues of Throckmorpheus

When Minimal's 'Highlight Active Line' setting is enabled, that highlight displays in front of floating elements in live preview mode. Eg: ![Image](https://github.com/user-attachments/assets/486b61c8-65f5-4a78-a503-bd644f442f52) ![Image](https://github.com/user-attachments/assets/e46aea26-4b35-4b51-b94b-4a6b28c73fad) In the callout's case I think it's...

Previously, we were generating all the vertical slab models by rotating the bottom slab model, which made certain vertical double slabs look strange. I've switched it to using the top...

The face is culled when placed up against a slab or stair (but notably not another vertical slab). It happens in X-facing and Z-facing orientations, but only to the slab...

When you placed a different slab type onto a waterlogged slab to create a double slab, then broke the slab that hadn't been waterlogged, the remaining slab would return to...

Fixes #311 - **Vertical slabs crash the game when placed in water (and prevent reloading world)** It was trying to use the block state to index into a map of...

The placed version of all waxed copper vertical slabs has a broken model, while the non-waxed versions are fine. The model is also fine in the inventory for some reason....

The breaking particles for vertical slabs display as the null texture, but landing & running particles display correctly. This happens on Fabric but not NeoForge. I didn't test any other...