Thom McGrath
Thom McGrath
This is because both the wiki and Beacon get their data from the data mining. According to the game's files, Lost Island is correct. See https://raw.githubusercontent.com/arkutils/Obelisk/master/data/wiki/TheCenter/npc_spawns.json
Ah so console and PC are different in this case. Well... shoot. There's really nothing I can do about that. I don't have a mechanism for platform-specific map compatibility.
No, not really. There are options I could explore long term, but the root issue is that Beacon projects are inherently not platform specific. So how do I know which...
Ok, so first thing's first, Beacon is very likely not crashing during import. It's taking a long time to perform post-parsing cleanup and not yielding time to the main thread,...
This is also a coming 1.1 feature actually. Presets currently have a narrow set of modifiers, but in 1.1 you'll be able to write your own. So with the right...
For the record, it would look something like this  I'm hoping to have it ready by the end of the month. I'm...
No it shouldn't. What message are you getting? If it's the generic "Beacon had encountered an unrecoverable error" window, there is a long string of letters and numbers at the...
Does it just disappear? Is there a Windows "this application has stopped working" dialog? Figuring out what _does_ happen will help.
For the record, I can't find anything wrong with the ini files you sent me.
Wow that is bizarre. But I see a couple things that _might_ be a clue. In Beacon’s help menu there is an “Open Data Folder” option. The Events.log might shed...