thisnickwasfree

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subObject … laoded = self:isLoaded()

>I'm not sure about particlesystems at all. Are they useful? Basically — yes. But in the situations they are useful, they drop down performance. Large grass field, for example. I...

Oh… Sorry for several questions — planning to make an old-school game with 3d part using your engine, so asking about any unclear moment. But the real instancing would be...

>But I think you want something different >Can you rotate them right before drawing? I can. But when I rotate one instance, I see all of them roatting. 1. I...

>ahhh you need to call :reset() before each update. Rotate is relative. Oh, thanx… Looks like this detail make what I needed. Well, that's not my last question, but anyway...

I do not know. Looks like the blue «sun» is some kind of reflection at the sky dome. It moves synchronously with the sun, but in front of it. Sometimes...

Aeon_of_Sands_-_The_Trail-x86_64.AppImage Presented in Steam lib.

>via t.identity >will try to guess Guess this can be the reason, I'll check if the t.identity is correct.