Xander

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The issue is usually how to tell if a machine has actual ingredients, or just auxiliary slots. Take for example the EIO Sag Mill, with flint or steel balls inserted....

> Im not sure if that would require having mod specific hook-ins Depending on implementations, maaaaybe. It sounds good in theory tho for it to check the slots individually if...

@SingularTier the damage may already be done, you'll need to check it with NBTExplorer though. If the NBT was never saved, it will always break on load (because it's like...

Interesting. Nice work on narrowing it down!

*which* stacks? The IO port deals with `AEItemStacks` for transfers, so shouldnt be affected by the `Itemstack`'s limit

You'll also need to verify this happens *without* sponge too.

I honestly dont see how that can happen just with the IO port, as it uses the MEInventory classes like the rest of the mod.

This is not specific to any one mod, Please see the linked forge issue above.

hmmm that's an old AE2 bug lol. I'll find my fix and resurrect it

Try it without something in your off hand. There could be something wonky there