The Stonefox

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am i missing something about the serialization of XRNode causing an issue?

thanks very much :) I only noticed it when I was setting up my streamdeck and wanted to send a keybind press

Is this the concept of you can select a GameObject in the Unity hierarchy and for a component on there it will show what events are calling methods on that...

That would be so useful for VRTK. The amount of times i know where I end up but I wanna see how I got there

Being able to jump back up through the possible events that called your method will be so useful for vrtk debugging!

Moving forward, people will be able to create and maintain their own prefabs in their own repos. When we have the `Tilia` structure set up, I think the best way...

All repos will have the following structure: ``` .devops/ --azure-pipelines.yml .github/ --ISSUE_TEMPLATE/ ----bug_report.md ----feature_request.md --CODE_OF_CONDUCT.md --CONTRIBUTING.md Documentation/ --HowToGuides/ ----HowToInstall/ ------README.md ----HowToAdd/ ------README.md Editor?/ Runtime/ --Prefabs/ ----Prefab.prefab --SharedResources/ ----Materials?/ ----NestedPrefabs?/ ----Scripts?/...

the ability to write independent tests for each prefab would be great too, we should strive to have that, even if it requires a full build test

Upon the repo being built into a package, the `Documentation/` directory will be pushed to https://github.com/ExtendRealityLtd/Academy automatically

namespaces * CameraRigs - specific usage of setting up camera rigs * SDK - wrappers for 3rd party SDKs * Input - anything that provides input * Visuals - anything...