The Stonefox

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The component right now does the scaling so you wouldn't be able to pass the data out to a 3rd party component via events. but some sort of a restrictor,...

So yeah I think some sort of data clampers would work in this instance. So you could have * int clamper * float clamper * vector2 clamper * vector3 clamper...

This seems fine, but I'm wondering if it should be a public property bool to use deltaTime or unscaledDeltaTime, because technically this will cause a breaking change albeit that it...

## Candidates * `ObjectPointer.Element` * `TransformData` ## Event Data > (should this be a monobehaviour? I don't think you should be able to configure event data via a component imho)...

From discord chat: ok so there are 3 new `PattermMatchers` * `XRSettingsPatternMatcher` * `XRDevicePatternMatcher` * `SystemInfoPatternMatcher` each one works very simply you select a source of a string of what...

https://docs.unity3d.com/ScriptReference/RequireComponent.html this adds it at edit time

looking over this, these ifdefs basically render a bunch of classes just empty. What's the benefit of this? these classes can be present in a non-vr app and cause no...