Sanket Kale
Sanket Kale
Hey Guys, I am getting this red channel issue when I am trying to playback a local HEVC video from the iPhone's gallery in a Unity app on a RenderTexture....
Great, the scaling mode feature in ResolveToRenderTexture will be of great help. Thanks. Besides this, is there any temporary workaround for me to reliably extract frames from the MediaPlayer other...
> I'll ask the iOS dev about this when he is back from his holiday. Hi @Chris-RH, Did you get a chance to do this?
> Thanks for sending on the sample video, turned out to be an issue with how the texture transform is generated. This has been fixed and will make it into...
Hey guys, did this version with the fix hit the asset store yet?
+1 on this. Getting the same error but in my case, it's a different framework. I am building my unity project from version 2022.1.8f1 and getting the below error on...
I have created a demo project which could reproduce this bug. I am sharing the Xcode project and Unity project both for your reference. The Xcode project in my case...
Hi @olokobayusuf, I am trying the latest version of the NatDevice plugin from the MediaKit and I am facing some similar issues with rendering the camera preview of a USB...
Hi @Chris-RH, I am facing the same issue on Android. Like @SlavomirDev, it used to work back in v2.9.3 but not in 3.0.8. Is there any new API that can...
> Using OpenGL ES3 as the renderer, set the media player's texture mode to YCbCr420 OES as this does not require textures to be created internally so when CloseMedia is...