biorender
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An Interactive Cell for the Web(GL)
- [x] spinning atp synthase barrels - [x] ~~proper face material indices when merging ATP synthase geometry~~ - [x] face colors to keep different colours on one mesh with BufferGeometry...
Related to #26. Basically, "Pick and check for collisions at random positions to place proteins on membranes" can work well, but there needs to be a way to handle more...
# ATP Synthase - [x] from prebuilt model - [ ] rotating barrel - [x] ~~PDB to mesh~~ - [x] LOD mesh - [x] align to cristae pinch properly Composed...
# Interactivity - [ ] enter scenes - [ ] interact with components - [ ] interact with proteins - [ ] interact with molecules - [ ] "experiments" -...
# Mitochondrion - [x] Make basic mitochondrion in Blender - [x] Make nice mitochondrion in Blender - [x] Make mitochondrion with pinching technique in Blender - [x] gather a bunch...
# Electron Transport Chain - [ ] get list of proteins involved - [ ] get their PDB IDs - [ ] ~~finish generate mesh from PDB~~ - [x] get...
LOD
# Level of Detail - [ ] LOD for inner scenes - [x] LOD for proteins - [ ] LOD for three mesh classes - [ ] Do #14 -...
# Microtubule - [x] simple experiment with spheres - [ ] get PDB IDs of tubulins - [ ] generate for any length - [ ] define structure of cell
# Phospholipids - [ ] PDB small molecules DB - [ ] define proteins/components they interact with - [x] phospholipids top texture - [x] phospholipids side texture [Phospholipid](https://en.wikipedia.org/wiki/Phospholipid). Use PDB...
# Cell Membrane - [ ] define different types - [ ] types can have different proportions of different proteins - [ ] texture/shader/baking A "generic" cell membrane:  "Waviness"...