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Cell Membrane
Cell Membrane
- [ ] define different types
- [ ] types can have different proportions of different proteins
- [ ] texture/shader/baking
A "generic" cell membrane:
"Waviness" can be implemented using sine waves and Simplex noise.
LOD for phospholipids? Need not store information for every phospholipid, perhaps only those on the edge, and use one big mesh, or texture for others.
Example membrane with TM protein graphics:
Related to #26