technicaljicama

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Is the export button clickable?

Have you installed the export templates (for the vita)?

Hm, I'd say just install the default vpk and manually export the pck file and call it game.pck. Should go into ux0:app/GODOTID/game_data/. I still have these because I was following...

Export the game like any other game, the input manager has already PlayStation button defenitions

tiktok detects frida and other things such as root. they get sent (encrypted) over their mssdk security system

Hello. I am currently porting the godot engine to the dreamcast. The same issue occurs at the linking step. Here are the flags/libs: ``` env["CC"]="sh-elf-gcc" env["CXX"]="sh-elf-g++" env["LD"]="sh-elf-g++" env["AR"]="sh-elf-gcc-ar" env["RANLIB"]="sh-elf-gcc-ranlib" env.Append(CCFLAGS=['-Wl,','-fno-builtin'])...

Here are some of the errors. ``` /opt/toolchains/dc/sh-elf/lib/gcc/sh-elf/13.2.0/../../../../sh-elf/bin/ld: /opt/toolchains/dc/sh-elf/sh-elf/lib/libc.a(libc_a-vfprintf.o): in function `_vfprintf_r': /opt/toolchains/dc/kos/utils/dc-chain/build-newlib-sh-elf-4.3.0.20230120/sh-elf/newlib/../../../newlib-4.3.0.20230120/newlib/libc/stdio/vfprintf.c:1528:(.text._vfprintf_r+0x7a0): undefined reference to `___newlib_lock_release_recursive' /opt/toolchains/dc/sh-elf/lib/gcc/sh-elf/13.2.0/../../../../sh-elf/bin/ld: /opt/toolchains/dc/kos/utils/dc-chain/build-newlib-sh-elf-4.3.0.20230120/sh-elf/newlib/../../../newlib-4.3.0.20230120/newlib/libc/stdio/vfprintf.c:1211:(.text._vfprintf_r+0x12d0): undefined reference to `___newlib_lock_acquire_recursive' /opt/toolchains/dc/sh-elf/lib/gcc/sh-elf/13.2.0/../../../../sh-elf/bin/ld: /opt/toolchains/dc/kos/utils/dc-chain/build-newlib-sh-elf-4.3.0.20230120/sh-elf/newlib/../../../newlib-4.3.0.20230120/newlib/libc/stdio/vfprintf.c:1715:(.text._vfprintf_r+0x1a48): undefined reference to `___newlib_lock_release_recursive' /opt/toolchains/dc/sh-elf/lib/gcc/sh-elf/13.2.0/../../../../sh-elf/bin/ld:...

Okay, thanks for your help! I was linking against kallisti after I made this comment(still didnt fix) I will take a look at the order. Also yes, this will be...

I've ported 2.1.4 before, it has some opengl issues (things that are broken in pvr-psp2)

No... Like i think gm8 has but the PSP runner not.