Techanon

Results 15 issues of Techanon

Continuing from #236. -> Fixed incorrect handler link for tools needing upgrade -> Fixed "Click to X" duplication bug -> Added prevention of admin/upgrade being shown in the toolbar editor...

Updated .gitignore for generated routes ENV files, Added new ACL for routes editor, Updated FrontController to use generated routes ENV file UX Example: ![screenshot](http://i.imgur.com/EQa2055.png)

Added methods: _key_type Updated methods: __construct, get, put, remove, field TODO methods: __call, next

Updated the file manager app to include a property manager as well as adjusted the database schema to fit the requirements of the new format.

deferred

When trying to create a mesh from a LineRenderer, in ClientSim the behavior is crashing upon calling `line.BakeMesh(mesh, true);`. This call works fine in-game via build and test. I think...

bug
Needs QA BC

Add support for exporting the YTDLP video player texture to the standard _Udon_VideoTex global texture property. The texture export logic is baked into the YtdlpPlayer component.

I have support for the UdonLogger type in my asset SDK package, exposed generally as a inspector reference field. I would like to point that reference field at the ConsoleWindow...

**Describe the bug in detail:** Under the condition of having two udon behaviours on a single gameObject, when the first one is set to NoVariableSync, and the second is set...

bug

**Feature Description:** Currently U# does not support compile flags defined within ASMDEF files for VPM packages within UdonSharpBehaviours. This method of handling define flags will be used more in the...

enhancement

**Describe the bug in detail:** Doing a range comparison (such as less-than-or-equal) for an enum value without explicit int casting incorrectly compiles to the `SystemInt32.__op_Inequality__SystemInt32_SystemInt32__SystemBoolean` extern. **Provide steps/code to reproduce...

bug