Techanon
Techanon
Continuing from #236. -> Fixed incorrect handler link for tools needing upgrade -> Fixed "Click to X" duplication bug -> Added prevention of admin/upgrade being shown in the toolbar editor...
Updated .gitignore for generated routes ENV files, Added new ACL for routes editor, Updated FrontController to use generated routes ENV file UX Example: 
Added methods: _key_type Updated methods: __construct, get, put, remove, field TODO methods: __call, next
Updated the file manager app to include a property manager as well as adjusted the database schema to fit the requirements of the new format.
When trying to create a mesh from a LineRenderer, in ClientSim the behavior is crashing upon calling `line.BakeMesh(mesh, true);`. This call works fine in-game via build and test. I think...
Add support for exporting the YTDLP video player texture to the standard _Udon_VideoTex global texture property. The texture export logic is baked into the YtdlpPlayer component.
Enable other scripts to reference the embedded UdonLogger (Console Window) script via the inspector
I have support for the UdonLogger type in my asset SDK package, exposed generally as a inspector reference field. I would like to point that reference field at the ConsoleWindow...
**Describe the bug in detail:** Under the condition of having two udon behaviours on a single gameObject, when the first one is set to NoVariableSync, and the second is set...
**Feature Description:** Currently U# does not support compile flags defined within ASMDEF files for VPM packages within UdonSharpBehaviours. This method of handling define flags will be used more in the...
**Describe the bug in detail:** Doing a range comparison (such as less-than-or-equal) for an enum value without explicit int casting incorrectly compiles to the `SystemInt32.__op_Inequality__SystemInt32_SystemInt32__SystemBoolean` extern. **Provide steps/code to reproduce...