ClientSim
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[1.2.2] LineRenderer.BakeMesh failing unexpectedly
trafficstars
When trying to create a mesh from a LineRenderer, in ClientSim the behavior is crashing upon calling line.BakeMesh(mesh, true);.
This call works fine in-game via build and test.
I think CS is trying to force use the 3 param override BakeMesh(Mesh, Camera, bool) instead of the 2 param method because the failure mentions Camera being null:
