Will

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Note, this seems to be another export issue. I exported the file as `.dmg` instead of `.zip` and it seems to be working correctly now. https://file.io/na9NMIQrdXme

This happened to me yesterday in the latest Firefox: I hadn't seen this in a while since it was fixed for chrome. When I resized the page it fixed it...

> How many elements do you have in your project while the CPU performance is at 26%? Just a single untextured cube

> There is actually a setting called "Background Rendering" that can be disabled to prevent rendering when the window is not in focus. Thank you this setting seems to help...

Probably a worse case of this https://github.com/godotengine/godot/issues/56670 (3.x 3D web)

Please note that I do not use any of these signals in my project (I searched and found none), this is some Godot core node using such I guess.

@akien-mga unfortunately I'm blocked from using the latest update for my projects until we can resolve this issue: https://github.com/godotengine/godot/issues/73824 Unfortunately I don't have enough time to test sources outside my...

Still present `v4.0.rc3.official [7e79aead9]` except now I have a new one about blender. Please note that in this project I use 90% UI & 2D nodes, including viewports viewport containers...

@coppolaemilio I've narrowed this down to the `TabContainer` component. I had a node tree like this: ```gdscript TabContainer Tab(Control) Tab(Control) ``` I deleted the `TabContainer` and created a new one...