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RIght clicking after opening crashes the editor

Open tavurth opened this issue 2 years ago • 1 comments

Material Maker version: fad0b678e9ec8ce12171110a28eeab644777236e

OS/device including version: Screenshot 2022-02-19 at 19 35 34

Issue description:

  1. Open the editor
  2. Right click
  3. Crash

▶ /Applications/material_maker.app/Contents/MacOS/material_maker arguments 0: /Applications/material_maker.app/Contents/MacOS/material_maker Godot Engine v3.4.3.rc1.official.894b6d504 - https://godotengine.org OpenGL ES 3.0 Renderer: Intel(R) Iris(TM) Plus Graphics 655 OpenGL ES Batching: ON

WARNING: World already has an environment (Another WorldEnvironment?), overriding. at: _notification (scene/3d/world_environment.cpp:38) Failed to open /Applications/material_maker.app/Contents/MacOS/library/base.json Failed to open res://material_maker/library/base.json Failed to open user://library/user.json Failed to open /Applications/material_maker.app/Contents/MacOS/library/base_brushes.json Failed to open res://material_maker/library/base_brushes.json Failed to open user://library/user_brushes.json LOADER: data not supported:{name:Material, parameters:{size:11}, type:material} False [1] 75427 segmentation fault /Applications/material_maker.app/Contents/MacOS/material_make

Steps to reproduce: See above

tavurth avatar Feb 19 '22 16:02 tavurth

Note, this seems to be another export issue.

I exported the file as .dmg instead of .zip and it seems to be working correctly now.

https://file.io/na9NMIQrdXme

tavurth avatar Feb 20 '22 22:02 tavurth