material-maker
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RIght clicking after opening crashes the editor
Material Maker version: fad0b678e9ec8ce12171110a28eeab644777236e
OS/device including version:
Issue description:
- Open the editor
- Right click
- Crash
▶ /Applications/material_maker.app/Contents/MacOS/material_maker arguments 0: /Applications/material_maker.app/Contents/MacOS/material_maker Godot Engine v3.4.3.rc1.official.894b6d504 - https://godotengine.org OpenGL ES 3.0 Renderer: Intel(R) Iris(TM) Plus Graphics 655 OpenGL ES Batching: ON
WARNING: World already has an environment (Another WorldEnvironment?), overriding. at: _notification (scene/3d/world_environment.cpp:38) Failed to open /Applications/material_maker.app/Contents/MacOS/library/base.json Failed to open res://material_maker/library/base.json Failed to open user://library/user.json Failed to open /Applications/material_maker.app/Contents/MacOS/library/base_brushes.json Failed to open res://material_maker/library/base_brushes.json Failed to open user://library/user_brushes.json LOADER: data not supported:{name:Material, parameters:{size:11}, type:material} False [1] 75427 segmentation fault /Applications/material_maker.app/Contents/MacOS/material_make
Steps to reproduce: See above
Note, this seems to be another export issue.
I exported the file as .dmg
instead of .zip
and it seems to be working correctly now.
https://file.io/na9NMIQrdXme