Satoshi Tanaka

Results 16 issues of Satoshi Tanaka

Because our new QUIC-based protocol does not need a separate signaling server, we cannot leave authentication to the HTTP/WebSocket based signaling server. Now we have to implement some authentication on...

network

``` Exception: Exception of type 'System.Exception' was thrown. at Microsoft.MixedReality.WebRTC.Interop.Utils.ThrowOnErrorCode (System.UInt32 res) [0x00015] in :0 at Microsoft.MixedReality.WebRTC.DataChannel.SendMessage (System.Byte[] message) [0x00031] in :0 at Connection.SendMessage[T] (Connection+ChannelType type, T msg) [0x00008] in...

bug
network

Continues from issue #28 . PR #81

network

Some fields to specify material and texture of primitive shapes. - Things to think... - Multiple types of materials (PBR, diffuse-specular-ambient, or custom shader?) - Multiple texture targets (color, normal...

enhancement

Same values are repeated twice. e.g. [1, 2, 1, 2]

bug

- `lightType` or `light_type` - `!load_file` or `!loadFile`

- File chooser dialog for avatar file path - Command line and/or config file

enhancement

- [ ] Adjust walking animation speed - [x] Change walking method (e.g. left/right key for sidewalk instead of turn) - [x] First-person view

Even the chunk size is 65536, blob transfer is extremely slow, especially on internet connection.