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Material and texture of primitives

Open tana opened this issue 4 years ago • 3 comments

Some fields to specify material and texture of primitive shapes.

  • Things to think...
    • Multiple types of materials (PBR, diffuse-specular-ambient, or custom shader?)
    • Multiple texture targets (color, normal map etc.)

It requires careful design.

tana avatar Jul 02 '20 14:07 tana

One idea:

  • Specify material type (shading model?) using tag or material field
  • Use fields to specify parameters of particular material type (e.g. diffuse)

tana avatar Jul 02 '20 14:07 tana

Should create ARGB type in IValue?

tana avatar Jul 02 '20 14:07 tana

Alpha is specified by separate alpha field, rather than ARGB.

tana avatar Mar 12 '21 11:03 tana