Mondeto
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Material and texture of primitives
Some fields to specify material and texture of primitive shapes.
- Things to think...
- Multiple types of materials (PBR, diffuse-specular-ambient, or custom shader?)
- Multiple texture targets (color, normal map etc.)
It requires careful design.
One idea:
- Specify material type (shading model?) using tag or
material
field - Use fields to specify parameters of particular material type (e.g.
diffuse
)
Should create ARGB type in IValue?
Alpha is specified by separate alpha
field, rather than ARGB.