talynone

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In addition to what @Mojo1 said, to get this to build properly in AOT / production I had to add the following to the tsconfig.json file: > "include": [ "src/**/*",...

So how do I get it to an intermediate state on the allItem when checking treeview items pragmatically?

If it helps any here's my C# Wox plugin implementation of a Windows Store app cataloger/launcher: https://github.com/talynone/Wox.Plugin.WindowsUniversalAppLauncher

This bug has existed since 2018: https://github.com/WilliamLCobb/iNDS/issues/241

Another further progress on this?

Using the info here I was able to play several 3D games using the Vulcan render on a Snapdragon Elite Laptop (Yoga Slim 7x): https://github.com/arminask/windows-arm-apps/issues/103

Above build seems to work and work pretty reliably. I'm wondering if it's actually using an ARM passthrough/hypervisor like it is on the Mac M series, if not there's room...

I built/tested this version, there's an error in the version check logic preventing the install of the latest ARM64 (22.5.1) version: As currently written, for the latest version (22.5.1), it...

Works just fine on my ARM64 Elite laptop. Installed from Windows Store which install the x64 version. Works fine in emulation, don't notice any slowness.