glTF-Blender-IO-materials-variants
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Blender3D addon for glTF KHR_materials_variants extension
I noticed that the official Blender glTF add-on will support materials variants extension. https://github.com/KhronosGroup/glTF-Blender-IO/pull/1646
I have tried 0.0.2 and 0.0.3. Both work fine in blender 3.1  In blender 3.2 they changed the gltf exporter again so the add-on doesn't add material variants anymore:...
The remove "x" button is big. I think it would be good if it's smaller and placed at the right. But I'm still not familiar with Blender panel layout so...
Currently the addon doesn't check if variant names are unique for a mesh. It should verify or ensure unique names. Otherwise the variant materials info can be lost.
Currently the addon allows to set variant materials per a mesh object. But Blender allows to assign a material per vertex_group of a mesh (and the vertex_groups of a mesh...
Traceback (most recent call last): File "C:\Program Files\Blender Foundation\Blender 4.1\4.1\scripts\modules\addon_utils.py", line 376, in enable mod = importlib.import_module(module_name) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ File "C:\Program Files\Blender Foundation\Blender 4.1\4.1\python\Lib\importlib\__init__.py", line 126, in import_module return _bootstrap._gcd_import(name[level:], package,...