glTF-Blender-IO-materials-variants
glTF-Blender-IO-materials-variants copied to clipboard
not working in blender 3.2
I have tried 0.0.2 and 0.0.3. Both work fine in blender 3.1
In blender 3.2 they changed the gltf exporter again so the add-on doesn't add material variants anymore:
gather_node_hook fails on <glTF-Blender-IO-materials-variants.glTF2ExportUserExtension object at 0x00000209B8A8E7D0> get_material_cache_key() missing 1 required positional argument: 'export_settings'
ok so it took me an hour but all I have to add was a 1 ;)
They changed their function calls again in the exporter ... (why not just leave it in as deprecated, so it won't crash ?)
The gltf2_blender_gather_materials.py / gather_material function now wants an active uv index that it passes to the get_material_cache_key function. That's the positional arg that's missing.
Thanks for the information. I will update the add-on hopefully soon.
Blender 3.3 already has this plugin built in