taisei
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A free and open-source Touhou Project fangame
I'm using Pale Moon 31.1.0 on GNU/Linux, and the game's [web version](https://play.taisei-project.org/) can't get past the loading screen. It pops-up the following error for me: Taisei: fatal error Required shader...
It seems I'm having trouble making a static build, the compile step is all good but the linking step fails...(the classic undefined reference) building from latest git ``` D:/msys2/mingw32/bin/../lib/gcc/i686-w64-mingw32/11.2.0/../../../../i686-w64-mingw32/bin/ld.exe: D:/msys2/mingw32/lib/libshaderc_combined.a(compiler.cc.obj):(.text+0x5f93):...
Hello, I wanted to share my opinion about it. It's seriously too high, normal mode feels not doable (for a normal player), it's even more difficult than an official hard...
A lot of trial-and-error went into this, but here it is. General steps in this: 1. Create a `v*.*.*[-alpha/-rc/-etc]` **branch**, wait for the `Release Builds` job to finish, download the...
All patterns are ported now. Two open ends that I can’t solve with my level of task magic are - The framebuffer baryon effect. - The spell practice intro doesn’t...
Stages have to be refactored to be in the new coroutines format so things run smoothly through the whole game. ## Stage 1 * [x] Complete 🎉 ## Stage 2...
This port is more or less complete now. The only real leftovers are the visuals of the adds in `vlads_army`. Should they get their own “enemy class” just for this...