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A free and open-source Touhou Project fangame

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I'm using Pale Moon 31.1.0 on GNU/Linux, and the game's [web version](https://play.taisei-project.org/) can't get past the loading screen. It pops-up the following error for me: Taisei: fatal error Required shader...

It seems I'm having trouble making a static build, the compile step is all good but the linking step fails...(the classic undefined reference) building from latest git ``` D:/msys2/mingw32/bin/../lib/gcc/i686-w64-mingw32/11.2.0/../../../../i686-w64-mingw32/bin/ld.exe: D:/msys2/mingw32/lib/libshaderc_combined.a(compiler.cc.obj):(.text+0x5f93):...

Hello, I wanted to share my opinion about it. It's seriously too high, normal mode feels not doable (for a normal player), it's even more difficult than an official hard...

gameplay
question

A lot of trial-and-error went into this, but here it is. General steps in this: 1. Create a `v*.*.*[-alpha/-rc/-etc]` **branch**, wait for the `Release Builds` job to finish, download the...

build
ci

This includes, and will be a continuation of, #197.

content
release blocker

All patterns are ported now. Two open ends that I can’t solve with my level of task magic are - The framebuffer baryon effect. - The spell practice intro doesn’t...

content
release blocker

Stages have to be refactored to be in the new coroutines format so things run smoothly through the whole game. ## Stage 1 * [x] Complete 🎉 ## Stage 2...

release blocker

Modernizing Stage 5. WIP so commits can be commented on.

content
release blocker

This port is more or less complete now. The only real leftovers are the visuals of the adds in `vlads_army`. Should they get their own “enemy class” just for this...

content
release blocker

Forked off from the mega-documentation branch.

documentation