Shinichi Tanaka

Results 28 issues of Shinichi Tanaka

Because of the single quote uses as lifetime parameter prefix, Lem recognizes the `not auto indented here` place as in strings. ```rust fn can_be_autoindented(n: i64) { // auto indented here...

This PR can create windows with a user-specified parent window. It's intended to realize what discussed in issue https://github.com/rust-windowing/winit/issues/159 for X11. This is a retry https://github.com/rust-windowing/winit/pull/2096. In that time I...

platform: X11

In the current implementation, SoyBoy SP processes the VST events at the head of the audio buffer. This means *SoyBoy SP's sound depends on audio buffer size*. So, by using...

wontfix

Some enhancement issues needs GUI redesign because of adding items of configuration: - https://github.com/t-sin/soyboy-sp.vst3/issues/23 - https://github.com/t-sin/soyboy-sp.vst3/issues/25 - https://github.com/t-sin/soyboy-sp.vst3/issues/26 - https://github.com/t-sin/soyboy-sp.vst3/issues/27 - https://github.com/t-sin/soyboy-sp.vst3/issues/28 - https://github.com/t-sin/soyboy-sp.vst3/issues/29

Current GUI implementation makes me sad to change that codes. (By this, I decided not to include a GameBoy-boot screen like Easter egg for v1.0.0 because of broken UI...) Many...

enhancement

> Related this issue but not about this issue, I have to inquiry the good gameboy taste of sounds. > > from #30 Read the source codes of good-sound emulators:...

future work

SoyBoy SP has three types of oscillator channels: square wave, noise, 4-bit value wavetable. I think these oscillators don't need `f64` signal processing. Also the envelope generators don't need `f64`,...

enhancement

Perhaps there is a need to emulate GB's APU for the reality of the Gameboy sounds. Related to #31.

future work