Takayuki Matsuoka
Takayuki Matsuoka
This PR improves shader performance by `noperspective` interpolation modifier. I've added the following macros to `PostProcessing/Resources/Shaders/Common.cginc` - `USE_NOPERSPECTIVE` : compilation switch for `noperspective`. If someone or some platform doesn't need...
This blog post and generated code may explain everything: https://thephd.dev/ever-closer-c23-improvements#unreachable-macro-for-optimization-and-code-improvement Possible implementation of our `LZ4_unreachable()` look like this: ``` #if defined(__STDC_VERSION__) && (__STDC_VERSION__ > 201710L) /* Beyond C17, not sure...
This issue partially continues #1007. Since we don't have dedicated test for memory leak, introducing [LeakSanitizer](https://clang.llvm.org/docs/LeakSanitizer.html) may help us much. Introducing phases may be (1) Install LeakSanitizer. (2) Build and...
https://github.com/actions/runner-images/issues/6002 > We have started the deprecation process for Ubuntu 18.04. While the image is being deprecated, You may experience longer queue times during peak usage hours. Deprecation will begin...
Torbjorn Laedre said > really makes me wish it also came with near/far plane control
Unity5.5.1p4でUnitySceneViewFovControlをインストールすると、シーンビュー中でカメラ等のギズモが使えなくなる(表示されなくなる)のは仕様でしょうか?可能なら使えたほうがいいですね。
Currently, when "SlaveCam" is enabling, I can't edit camera's values via inspector. It'd be nice if Transform, FoV, etc are editable even in SlaveCam mode.
Main Camera の視点を現在のシーンビューの視点と一致させるボタンを付けたらもっと便利じゃないですか?シーンビューでは有効にできないエフェクトがある&シーンビューは forward 限定なので。 > Main Cameraを選択して、Align View with Selectedで、メインカメラ側にシーンビューを合わせるのはやってますが、それのボタン版でしょうか? > それの逆ですね。ボタンを押すと、メインカメラが移動して、現在のシーンビューの見た目と一致する、という感じです。
My display show something. But perhaps another display doesn't sync the signal. I'm not confident that my code outputs good enough VGA signal or not.
This issue is related to issue #7.