syzdev
syzdev
Hi @jjhembd , setting exaggerated parameters for different models is an important feature. Is there a plan for the next step in addressing this issue?
@ggetz I strongly agree with the several optimization solutions listed by @Jean-Dum . Overall, there are not many use cases for this feature. In limited use cases, most users should...
@ptrgags @lilleyse > also if you start moving vertices around drastically in world space, this would require updating bounding volumes significantly. In some cases this could cause performance problems because...
@ggetz I agree with your opinion that updating the bounding volumes is indeed not something that `CustomShader` is concerned about. But in some special use cases, the position of the...
@nghiajenius-dev In that example, only multiple shadow maps were created, but only one shadow map can take effect, and it is currently not possible to add multiple shadow maps to...
Hi @anne-gropler @jjhembd , is there any progress on this issue? [In this post](https://community.cesium.com/t/loss-of-precision-after-converting-model-coordinates-to-world-coordinates/31554), I also face similar precision loss issues: I want to convert the model coordinates to world...
Change `new Cesium.Primitive` to `new Cesium.GroundPrimitive`. In addition, if the `URL` contains a lot of content, it is recommended to create a `link` for it.
Here is an example of creating a water material: [sandcastle example](https://sandcastle.cesium.com/index.html#c=nVTvb9MwEP1XrHxKpeK0hQmpdBPV2ACJbtM2BhJByHWumcGxg390K1P/d85N0yZZ+UKlSr7ze+/sd75wrawjSwEPYMgxUfBATsEKX9C7TS5OI76JT7VyTCgwadR7k6pU8Q3TAHdM5RKQXKlQy0EBLY0ohBNLsJRlWZwq0hR/b7RX2VWNiZ/CPiE56AKcWX1Eaaaw8LhF6uzWrAaxhb/ScpVrVdMacFJWWx8EGGb4/UHebjPe5k+Zcbhi6iVdGF28g9wA2KkxbBV/22sT8mI4eE0H/WZq1E0cwoyeY0b/g2kLf+/1GtES8BKP59oUzI3rG59JKUqrRXbjzYJxmJYlMBM8pndn17dnX3+cX17PprcNnRLMlbbYPTQKRH6PYs54qAHrXrVa17XZTrLl9b8r79vF5noJ1YupiuyOgXcAI5hsSc62yWa/F2xuBB+Tp6ZPblXiYdLoSyCkUctDr8QCPbIdCj7i4JycsXJn3twLmc105iV8NjJuwwnqT60FZ5NbeHTegE0eQr2LjY6lP8s8jdqcXr8dLwz89qA4vtLhYNBpNtqjBPqAfbgpAdAhRAyOupiilML5DIJER2HdiPbrTgNDWM39dso5K3A8KN4sfCgqrzOwTqjNWXbuHB6aGJ/tqz4Z4X94NAi/UGbdi/rRxLqVhJP6HG9FUWrjiEdrKU0c4E3QP5vMPf8FjnJrw7kCdJI0qZNMLInIjg98wAiXzFrcWXgpb8QfSKOTSYL4Z1SpWSZUfolTI9kqwO6HJ5+qJKV0kmB4mOm0lnNmOsp/AQ)  @engineerhe Overall, this is not a bug.
@jjhembd After the `globe` is hidden, the `pick` method will not be executed to get the world coordinates. https://github.com/CesiumGS/cesium/blob/31293c147e9e14a32ba3d6e04662198e5874fed4/packages/engine/Source/Scene/ScreenSpaceCameraController.js#L625-L631 The problem was solved by making the following changes: ```js }...
I'm not sure if this is related to the dynamic calculation of the `near` and `far`, this should be one of the few clues. https://github.com/CesiumGS/cesium/blob/7b93161da1cc03bdc796b204e7aa51fb7acebf04/packages/engine/Source/Scene/Scene.js#L2451-L2457