syzdev

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Hi @HKEFU , please supplement the version information, and then provide relevant [sandcastle](https://sandcastle.cesium.com/) or tileset to help you better track the issue. It seems that the issue lies in this...

This feature depends on `maplibre-gl`, which may be a burden for Cesium.

CC https://github.com/CesiumGS/cesium/issues/2132

Regarding ray marching and volume rendering, another implementation is to use a 2D "megatexture" to simulate 3D textures, mainly based on the following considerations: 1. Support WebGL 1.0 (which may...