sykhro
sykhro
> In MIDI 1.0, the number of channels per MIDI port is limited to 16; in MIDI 2.0, the number of channels was extended to 256 with the introduction of...
After some research, is seems like out best option is to use the sequencer to dispatch events with custom channel mappings to the synth. FluidSynth doesn't support those sysex and...
> After some research, is seems like out best option is to use the sequencer to dispatch events with custom channel mappings to the synth. FluidSynth doesn't support those sysex...
Should be fixed in #291 , please test
Has the situation improved? It seems like we need to create additional BASSMIDI streams, load the soundfont into all of them, intercept the midi event and redirect it to the...
You don't have to worry about the ECC data unless you are making a raw dump of the disk, that is, copying every single bit off the optical media.
I doubt it will solve anything but please try [the most recent build](https://ci.appveyor.com/project/mikelow/vgmtrans/build/artifacts)
The issue is known. The problem is that pitch slides in various formats don't match what's possible with midi and it's hard to do "universally". Someday, it will see the...
The sequence format of super princess peach is currently unsupported.
Very interesting, I can't seem to find a music dump for Pandemonium PS1. How are you loading the tracks into VGMTrans? It probably uses a format we currently don't have...