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An iOS and macOS audio visualization framework built upon Core Audio useful for anyone doing real-time, low-latency audio processing and visualizations.

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There was a bug that in some cases could have `glClearColor` set to undefined value. The cause of this bug is the method ``` objc + (void)getColorComponentsFromCGColor:(CGColorRef)color red:(CGFloat *)red green:(CGFloat...

hai, i'm using Ezaudio plot to display the wave while recording audio, but it's not updating while i recording using real device, but working correctly in simulator, i don't kow...

Here are my issues: - The waveform sometimes just doesn't show. Random. Not often but it happens - I get openGL locks when the view its in is being layed...

When I set the background color of EZAudioPlotGL, it stop showing the wave (which is in white color). ``` @IBOutlet weak var plot: EZAudioPlotGL? self.plot!.backgroundColor = UIColor.clearColor() self.plot!.opaque = false...

A lot of people are learning Swift and not Objective-C now. It would be really nice if you guys could translate your entire documentation to Swift so us Swift-users can...

Hey Dear I'm facing issue while recording video from ios 9.02, audio play very speed, when you play sound, sound play like you forward your file. Please check this issue....

I receive a crash when attempting to record audio on my iPhone 6 w/ iOS9. Strangely enough, the crash does not occur via the iOS9 iPhone6 simulator. The crash occurs...

When I set EZPlayer's currentOutputDevice as Bluetooth(A2DP type) headset . The EZPlayer only play a frame and then block. It happends irregular. When I reboot iOS device, EZPlayer works again....

I use `use_frameworks!` in my podfile. But xcode complains with `EZAudioiOS.m`, `EZAudioOSX.m` files What I did to solve this issue was modifying these files and replace the line with `#import...

When I plug my Traktor Audio 2 MK2 device and call `[EZAudioDevice outputDevices]` I got the following error in the log `Error: Failed to get frame size ('!siz')` From there...