EZAudio
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Audioplot not updating real device, working in simulator only
hai, i'm using Ezaudio plot to display the wave while recording audio, but it's not updating while i recording using real device, but working correctly in simulator, i don't kow what is the cause.
please help me.
I am also having this same problem. EZAudioPlotGL are drawn as expected, Only simulator.
below EZMicrophone Delegate Method
doesn't woek. However, func microphone(microphone: EZMicrophone!, changedPlayingState isPlaying: Bool)
is work.
func microphone(microphone: EZMicrophone!, hasAudioReceived buffer: UnsafeMutablePointer<UnsafeMutablePointer<Float>>, withBufferSize bufferSize: UInt32, withNumberOfChannels numberOfChannels: UInt32)
func microphone(microphone: EZMicrophone!, hasBufferList bufferList: UnsafeMutablePointer<AudioBufferList>, withBufferSize bufferSize: UInt32, withNumberOfChannels numberOfChannels: UInt32)
Xcode: Version 7.3
Swift 2.2
EZAudio 1.1.5
iOS : iPhone6s(OS 9.2.1)
I've discovered that it only happens when the AVAudioSession category is set to AVAudioSessionCategoryPlayback
.
Please AVAudioSession category set to AVAudioSessionCategoryRecord
. EZAudioPlotGL are drawn as expected.
Hi @shoheiyokoyama thanks for your reply, will try and check