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Touch and Verification Point Feature

Open marip8 opened this issue 5 years ago • 3 comments

The current offline planning GUI prompts the user to specify some number of touch and verification points for a mesh. These were initially intended to be used to verify the localization of the part during operation of the robot. #16 touches on whether or not these features should be included.

It seems like we have some options for resolving this issue:

  1. Keep the approach in #16 and make the minimum number of each type of point configurable
  2. Remove the touch and verification point feature. It may be too application-specific and unrelated to generating tool paths offline
  3. Retain it as a feature, remove it from the nominal offline planning GUI, and create a separate GUI for it (perhaps one that can be added as a plugin to the nominal planning GUI)

@mpowelson @DavidMerzJr any thoughts?

marip8 avatar Feb 14 '20 15:02 marip8

I think touch points are a premium feature that require a monthly subscription. I'd remove them completely.

mpowelson avatar Feb 14 '20 16:02 mpowelson

I think I am in the camp of removing the concepts of touch and verification points. However, I think the ability to click on the surface and generate discrete points (whose transform values are still editable by a user) is probably a valuable thing to keep around. Maybe option 4 is to re-brand the touch/verification point features as a general discrete point generator

marip8 avatar Feb 14 '20 16:02 marip8

However, I think the ability to click on the surface and generate discrete points (whose transform values are still editable by a user) is probably a valuable thing to keep around. Maybe option 4 is to re-brand the touch/verification point features as a general discrete point generator

I'm only an outsider, but I would very much support the idea of keeping that functionality around.

Being able to select/pick points / polygons on a surface is a very nice feature.

gavanderhoorn avatar Feb 14 '20 16:02 gavanderhoorn