Samah

Results 18 comments of Samah

The approach rate in that song feels right for me, it's just that the difficulty doesn't scale well. The issue here is that that map has a lot of repeat...

@JopStro feel free to join the Discord server if you want to discuss it further. :)

Yeah if possible I'd prefer to work using only the game's file format. Preferably the Tiled world/map formats would be completely invisible to the mapper.

> Are there multiple layers per room? Yes, there's two tile layers and two decal layers. > If not you could derive the room size from the each layer's contents...

On closer inspection, ImGui.NET doesn't include the stack layout API, so this can't really work with it anyway.

I have noticed this, where the graph actually inverts. The solution is likely going to involve some reorganising of `ScrollContainer`s, such as making the entire Details tab contents scrollable rather...

This goes hand in hand with the `GameHost` refactor I’m working on, that allows for different backend implementations to be dropped in (a prerequisite for Veldrid support).