Samah
Samah
Example?
The approach rate in that song feels right for me, it's just that the difficulty doesn't scale well. The issue here is that that map has a lot of repeat...
@JopStro feel free to join the Discord server if you want to discuss it further. :)
Yeah if possible I'd prefer to work using only the game's file format. Preferably the Tiled world/map formats would be completely invisible to the mapper.
> Are there multiple layers per room? Yes, there's two tile layers and two decal layers. > If not you could derive the room size from the each layer's contents...
On closer inspection, ImGui.NET doesn't include the stack layout API, so this can't really work with it anyway.
I have noticed this, where the graph actually inverts. The solution is likely going to involve some reorganising of `ScrollContainer`s, such as making the entire Details tab contents scrollable rather...
This goes hand in hand with the `GameHost` refactor I’m working on, that allows for different backend implementations to be dropped in (a prerequisite for Veldrid support).