Samah

Results 18 comments of Samah

> I fully understand that one could circumvent/bypass the caching. But this is true for modules too (eg code in monkey). Sure, but this is the official API, not a...

Need to fix the typo though, should be "vertically" with a double L.

Added a link from `KMLAnnotation` to `KMLPlacemark` so that the extended data can be accessed when building up the annotation view in `MKMapViewDelegate.mapView(_:viewFor:)`

Seems to be something to do with the way I implemented screen boundaries. I'll have to rewrite a large portion of it, but it should be for the better.

Reopened, I missed all the changes you'd made. I'll look at merging at some point.

My initial goal with Rush! was to make mods represented by a custom avatar, or perhaps special weapons or armour on the avatar. Ultimately it would just be a visual...

Very similar to #3 as they both refer to the scroll speed. Leaving both open and I'll look into it tomorrow.

Unfortunately those maps no longer work with the rewritten beatmap conversion. I don't think it's currently possible to manually select the target game mode from the lazer beatmap editor, or...

The rate has currently been locked, as many autoconverted maps were unplayable due to weird slider velocities and BPMs. Definitely something to look at, since I want to be able...