sweet235
sweet235
This is just comments. Document the slightly unexpected behavior of the function `BotAimAtLocation`. I would propose a concrete solution, but I am still learning how to handle the angles `pitch,...
The current situation: let's assume we requested to fill both teams with bots to 3 players, and nobody joined the game yet. We have 3 bots on each team. Now...
A bug I invented can be seen on the juggernaut server. That server has `set g_disabledEquipment ckit`. If a server does that, but has `set g_bot_buildHumans on`, one assumption I...
This is the fifth bot behavior players can use on my server. It makes a bot attack the enemy base. For reference, I use this on my server: ``` set...
This describes how alien bots decide when to fight and when to retreat and heal. Reduce code duplication by moving this part of the alien bot behavior in its own...
I forgot the conversion of the bot's position. Do not ask me how this could work reasonably well. Fix it. A map to test this on is `map-test-navcons` in UnvanquishedTestAssets.
We found this out the hard way. I used to have `set fs_pakprefixes map-testing`. This was done to allow me to test higher versions of existing maps without making these...
A crucial part of the difficulty of higher level bots is their dancing. When they are fighting an enemy, they strafe to be less easy to hit. I think the...
There are quite a lot of places in the codbase that feel like undefined behavior. I cannot prove this here, because that is no easy task. But I'm quite sure...
That is the issue.