sweet235
sweet235
A player requested an option to stop the spinning of the minimap. Right now, the minimap's orientation always follows a player's view angle around the vertical axis. The proposed option...
When having a per-layout config file like `karith/pve.cfg`, this might be executed when loading the map with its default layout. This seems to happen if and only if the last...
I think that some, but not all, .wav files in ported Tremulous map are played (much) too loud. An example is the map [pulse](https://users.unvanquished.net/~sweet/pkg/map-pulse_1%2Bbeta3-1.1.0.dpk). When I build the game from...
There is a margin between the edge of a navmesh, and the actual geometry causing this edge. Look at the level4 navmesh on map antares for example:  Notice how...
Fix https://github.com/Unvanquished/Unvanquished/issues/2926. It seems we set an upper bound of tiles for recast. It depends on `EXPECTED_LAYERS_PER_TILE`, in `nav.cpp`, we use this number to set something called `tcparams.maxTiles`. I had...
For example, do ``` /navedit enable level0 /setviewpos 1730 8874 3853 ``` Strangely, _reducing_ the `cellSizeFactor` in `voxelstorm11.navcfg` can give complete navmeshes. But the tiles are so small that the...
This works if accompanied by a PR for `res-players` (https://github.com/UnvanquishedAssets/res-players_src.dpkdir/pull/16), where we currently make the advanced granger bots use the same navmeshes as the normal granger. If we give the...
If attacked by a turret: choose a new goal. Most often, this will be one of the turrets. Attacking them is a good idea.
This is an open source game. Once the cheat police takes over, we might as well depart.
Because why not