sweet235
sweet235
> Regardless though, it shouldn;'t be possible to build a node on such a location. This is certainly a bug. But I'm not sure if this is easy to fix....
This is the best issue I read in some time. We shall fix all of this, if we can. Edit: I have to ask: do we really want the main...
This is of course exploited regularly by human players.
> it's a large part in the center that you can't hit [quote outdated] I can confirm this. Maybe it is simply that a straight line crossing through its volume...
> they're unable to hit the part below them rather than the center of the medistation itself Maybe we do the intersection of a line and a cuboid, but the...
I just reviewed this bug with someone I met online, and we found out that currently: - All alien classes seem to be affected, you need to aim down at...
Increasing the medistation's height from 6 to 8 does seem to prevent this.
@DolceTriade found that a partial revert of 90202c2f61fe911e25cfc0314932b4dcc7ef548b fixes the medistation problem. It does not fix the painsaw problems. We found that the painsaw misses hits when the human player...
Why does the trace protrude in +z, and not -z? If the trace line always goes through the origin, I would expect it to protude at the bottom. A standing...
Notice how `[bot] Dr. Henry Armitage` disconnects in line 2, but kills in the last line. If the bot name in the last line is taken out of free'd memory,...