sweet235
sweet235
Oops. As a temporary fix, you could also set `g_bot_ckit` to `off`. I will try to look into this.
Well, I am not sure if I understand what is going here. This function seems to work with absolute coordinates iff the bot is perfectly horizontal. I will try to...
Turns out someone™ exploited this behavior in `BotClimbToGoal` in `sg_bot_nav.cpp`: ``` static void BotClimbToGoal( gentity_t *self ) { glm::vec3 ownPos = VEC2GLM( self->s.origin ); glm::vec3 dir = self->botMind->nav().glm_dir(); BotAimAtLocation( self,...
There are more problems. Once upon a time, we had the navmesh and navcon files in each map package. Then we had a paradigm shift. Now we only have the...
> this wouldn't reduce the pain of the navmesh customizer so much as the custom navmeshes would still be rendered unusable by any file format changes lol. The only person...
I have a preview of the @RedSkyByte ATCSHD on my server. It already looks quite good, I think. ATCS is a special case. There are some open source maps that...
Here is a preview of @RedSkyByte's revamp:  This is map-ptcs1, all I had to do was changing to atcshd textures and recompiling the map.
I think I even lost a game or two because of that.
I do not see how this would not scale well. Apart from https://github.com/Unvanquished/Unvanquished/issues/2617, I do not see any reason to change the current situation.
> a cache/ root folder for any cached data that can be deleted with little consequence Navmeshes cannot be deleted with little consequence. This is only the case if you...