sweet235

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Oops. As a temporary fix, you could also set `g_bot_ckit` to `off`. I will try to look into this.

Well, I am not sure if I understand what is going here. This function seems to work with absolute coordinates iff the bot is perfectly horizontal. I will try to...

Turns out someone™ exploited this behavior in `BotClimbToGoal` in `sg_bot_nav.cpp`: ``` static void BotClimbToGoal( gentity_t *self ) { glm::vec3 ownPos = VEC2GLM( self->s.origin ); glm::vec3 dir = self->botMind->nav().glm_dir(); BotAimAtLocation( self,...

There are more problems. Once upon a time, we had the navmesh and navcon files in each map package. Then we had a paradigm shift. Now we only have the...

> this wouldn't reduce the pain of the navmesh customizer so much as the custom navmeshes would still be rendered unusable by any file format changes lol. The only person...

I have a preview of the @RedSkyByte ATCSHD on my server. It already looks quite good, I think. ATCS is a special case. There are some open source maps that...

Here is a preview of @RedSkyByte's revamp: ![unvanquished_2024-03-08_190143_000](https://github.com/Unvanquished/Unvanquished/assets/110394607/abe35c99-db46-45af-8930-78ffd8286cb6) This is map-ptcs1, all I had to do was changing to atcshd textures and recompiling the map.

I think I even lost a game or two because of that.

I do not see how this would not scale well. Apart from https://github.com/Unvanquished/Unvanquished/issues/2617, I do not see any reason to change the current situation.

> a cache/ root folder for any cached data that can be deleted with little consequence Navmeshes cannot be deleted with little consequence. This is only the case if you...