sweet235
sweet235
> Because that's how it works in Quake 3 and its derivatives. I believe you.
> So if we do merge this it should be an opt-in cvar Very well, did that. > We have g_teamForceBalance to prevent the players from joining in an unbalanced...
Let me explain why I plan to do that. Our player community can be divided into some expert players, and some casual players. The range in players' skill can be...
Indeed, I know no server that has `g_teamForceBalance` enabled. It seems the player community has moved on to take this as given, and we fail to catch up in the...
Fixed a bug where the actual number of filler bots could be below `botFillTeamSize`. Rebased on master. Current state: - Boolean cvars `g_bot_fillEvenHumans` and `g_bot_fillEvenAliens` - If activated by cvar,...
One rather easy solution might be to insert a zero width space after each character, see https://en.wikipedia.org/wiki/Zero-width_space. We could do this automatically. Any automatic method would be preferred over inserting...
> insert a zero width space after each character This does not seem to work. I tried this: ``` #: ui/help_gameplay.rml:57 msgid "" "Building a structure requires build points. Your...
This is certainly doable without any ugly insertions of break characters:  I did this, directly in `help_gameplay.rml`: ``` 建造设施需要建筑点。你的阵营开局有一些建筑点,不过若你需要新建很多设施,可以先建造 [leech] 采掘设施,增加供能、获得更多建筑点。请留意,在采掘设备被摧毁后,建筑点会丢失。 ``` (Ignore the `[leech]`, this is just me...
> sokolov: navmesh is not generated for most classes I think the fix is described in https://github.com/Unvanquished/Unvanquished/issues/2403 (RC_MAX_LAYERS)
> We have no server in Continental Asia. As of today, there seems to be a server in China.