sweet235
sweet235
Today I stumbled over this, we should fix it. The workaround I currently use is this in `config/map/default.cfg`: ``` undelay layoutfix delay layoutfix 3000 layout *builtin* ``` That works, but...
If I understand correctly, that commit has the same effect as my config hack. I noticed a problem with this approach: when voting for map_restart, the information about the layout...
Doing `map_restart` does indeed load the default layout. But judging from feedback, this is not what users expect. Users expect `map_restart` to restart with the same layout and config that...
The thing is: with our current gameplay, destroying a turret is almost always a more valuable goal than killing a player. I am not yet conviced if this is a...
> Should this be a per-class value? Probably. Some navgen options should be. But we did not implement per-class configs yet.
> This is a very dangerous value to tweak. Indeed. Setting it to 0.1, and generating navmeshes for map kaiji-starsidehotel crashes the server. I'll try find out what a proper...
> Why did it crash? I suspect these narrow bridges:  I could not make any bot cross them yet. > Can 0.1 be a valid value for some maps...
Note to self: it has been communicated to me in private that a minimum of 2 could be enough for both values.
Rebased to fix conflict with master. Reduced the allowed range of values to the interval from 0.6 to 2.0. This prevents problems on all known maps.
> What impact does this have on other maps? Any difference in time or memory? I think not. But who can tell for sure. I'll regen all my navmeshes using...