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Doom64EX is a reverse-engineering project aimed to recreate Doom64 as close as possible with additional modding features.

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I managed to get Doom64 EX running on my Pinebook Pro. It was tricky, and I had to ensure building completed even though some ARM specific issues arose with casting...

1. FreeBSD also uses sys/endian.h. 2. FreeBSD uses bswapX() functions instead of __bswap_X().

I created a Resources folder in the Contents folder in the app and copied DOOM64.WAD and DOOMSND.SF2 to the Resources folder, then I renamed MacOS/doom64ex to MacOS/Doom64Ex (for cosmetic reasons...

Updated url for zlib, the zlib.h file and this file have conflicting version info that causes a bug that hinders the build on Windows useless. It only works if you...

i tried everything, using cmake, using msys2, using cygwin to compile fluidsynth but NOTHING. error after error. help?

DOOM64.WAD line 58 src/engine/wad/Wad.cc: auto path = app::find_data_file("doom64.wad"); doomsnd.sf2 is not in the Steam version src/engine/system/i_audio.cc: if (!sffound && (sfpath = app::find_data_file("doomsnd.sf2"))) { ![Doom64EX](https://user-images.githubusercontent.com/79120763/108554109-a0fb2400-72c1-11eb-8f48-1cb12a4b189c.png) For anyone trying to build this...

Hello, it will be a nice feature if Doom64EX has command line help. For example: $ ./doom64ex -h for help $ ./doom64ex -v for version $ ./doom64ex -c for config...

P_AproxDistance() is not accurate enough and the player start location for the demo intro sequence is oddly placed.

Question: Where I can download the lastest daily win32 build? Thanks!

If you have more than one monitors attached to the graphics card, the game automatically uses only the first display returned by `SDL_GetNumVideoDisplays` and does not consider portrait or landscape...