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I got Doom64EX working on my Mac

Open abcbarryn opened this issue 2 years ago • 1 comments

I created a Resources folder in the Contents folder in the app and copied DOOM64.WAD and DOOMSND.SF2 to the Resources folder, then I renamed MacOS/doom64ex to MacOS/Doom64Ex (for cosmetic reasons only) and created a shell script MacOS/Doom64Ex.sh, then I edited Info.plist and changed CFBundleExecutable doom64ex to CFBundleExecutable Doom64Ex.sh I also generated an icns Mac icon file which I also placed in the Resurces folder and added that into the Info.plist file as well. CFBundleIconFile Doom64EX.icns PS: The WadGen program did not seem to place the generated wad file anywhere I could find, and attempting to run wadgen from the command line gave various errors, including: libpng error: Invalid palette length ERROR: Png_Create: Failed on setjmp I ended up download an already generated WAD and SF2 file from a German web site and using that.

This is the Doom64Ex.sh shell script. #!/bin/sh

dir=dirname "$0" cd "$dir/../Resources" exec ../MacOS/Doom64Ex -iwad DOOM64.WAD "$@"

abcbarryn avatar Aug 18 '22 20:08 abcbarryn

Doom64EX This is the icon file I made for Mac as a PNG. GitHub would not let me attach the icns file.

abcbarryn avatar Aug 18 '22 20:08 abcbarryn