Robert Swain
Robert Swain
I like the composability for effects to be able to express what prepass data they need based on inserting components on the camera entity.
bors r+
Maybe we should put the flight helmet into the lighting scene. Or just put together a test scene which has a whole bunch of features enabled all at once to...
Well, it’s pretty hard-coded on the branch. I didn’t do anything to handle specialisation I don’t think.
Coming back to this after having learned a lot more about batching/instancing/otherwise merging draw commands and the road to bindless and GPU-driven rendering, I think using an instance-rate vertex buffer...
This has been implemented in 0.12 in `GpuArrayBuffer`.
I think my main concern with this would be people expecting the extracted joints to be populated and their system being scheduled for after the vec was swapped and their...
Interesting. @cwfitzgerald - the backtrace of this segfault is in wgpu. Any ideas?
Could you run bevy in a debugger and get a backtrace of where it segfaults?
This was solved by using the prepass shaders for shadow mapping and removing the hard-coded shadow mapping vertex shader.