Robert Swain
Robert Swain
The user noted on Discord that they did test wgpu examples. However, looking at the error message, it looks like a dot product has to be used and the examples...
I wouldn't say that it can be closed only because of #12773 because that is only addresses platforms with compute. That said, the inverse transpose is available and can be...
There are two problems: * The upscaling render pass unconditionally clears the `RenderPassColorAttachment` * The `UpscalingPipeline` `RenderPipelineDescriptor` configures `None` for the colour attachment's blend state If I instead unconditionally load...
Looks like a bug with clustered forward rendering. Perhaps the cluster index calculation breaks for some reason and then the cluster is shaded with the wrong light list.
https://www.intel.com/content/dam/develop/external/us/en/documents/sampledistributionshadowmaps-siggraph2010-notes-181237.pdf
@StarArawn - is this still a problem?
@StarArawn pointed this out on Discord when working on porting kayak. Kayak is closer to the sprite rendering pipeline and that currently uses special-purpose code for batching so they said...
The only way to fix this is order-independent transparency. Plain apps blending by ordering draws by their transform origins in view space only works up to a point. If you...
This really confused me - it looked like the line was trying to add a scalar to a matrix. Also, it is not clear how this matches equation 52 here:...