New WebGLNodeBuilder + Nodes: transmission
Related issue: https://github.com/mrdoob/three.js/pull/24385
Description
Part 4 / 4
I rewrote the Slots API and I added transmission*Node and specular*Node, iorNode.
Now WebGLNodeBuilder can detect the precedence of the slots and added the code/snippet always in the correct sequence.
This contribution is funded by Google via Igalia
Is that output correct?
Is that output correct?
Yees! hehe :grin: I put a normalWorld in colorNode... do you think I should remove it?
https://github.com/mrdoob/three.js/blob/f24997e1830107f8a154683c12be44dc9ec30cef/examples/webgl_nodes_loader_gltf_transmission.html#L87-L89
Yees! hehe :grin: I put a
normalWorldincolorNode... do you think I should remove it?
Yeah, it looks like it's broken otherwise 😅
Yeah, it looks like it's broken otherwise 😅
Ok, done!!
Still looks broken, in a different way now 😇
Updated :)
Thanks!

